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Far Cry (PC) £24.98 from Amazon.co.uk |
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Far Cry 2 - PC £24.99 from Gameplay.co.uk |
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Far Cry 2 Xbox 360 £39.95 from John Lewis |
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Far Cry 2 (PS3) £39.98 from Amazon.co.uk |
![]() |
Far Cry 2 (XBOX360) £39.98 from Amazon.co.uk |
![]() |
Far Cry 2 - XBOX 360 £39.99 from Gameplay.co.uk |
![]() |
Far Cry 2 - PlayStation 3 £39.99 from Gameplay.co.uk |
![]() |
Far Cry 2 (XBOX360) £39.99 from Game.co.uk |
![]() |
Far Cry 2 (PS3) £39.99 from Game.co.uk |
Caught between two rival factions in war-torn Africa, in Far Cry 2 you are sent to take out “The Jackal”, a mysterious character who has rekindled the conflict between the warlords, jeopardizing thousands of lives. In order to fulfil your mission in Far Cry 2 you will have to play the factions against each other, identify and exploit their weaknesses, and neutralise their superior numbers and firepower with surprise, subversion, cunning and, of course, brute force. Welcome back Far Cry fans, Far Cry 2 is the spectacular free-roaming sequel you’ve been waiting for!
Gameplay
Gameplay is open-ended, with the player being able to ally with anyone he chooses and to progress through the game world and the missions as he sees fit, resulting in a sandbox style of gameplay that allows the story to progress at the speed and in the order the player chooses. The player can choose from a wide range of vehicles to make his way to the target, accommodating play styles ranging from head-on assaults to stealthy infiltrations. Instead of using individual maps, the game takes place in a sprawling African landscape, with terrain ranging from savannah to jungle. The gameplay area is 50km2 (19.3 sq miles).
The player’s actions may also have a lasting effect on the environment: for example, one of the missions shown by the developers had the player sabotage a pipeline owned by one of the factions that is pumping fresh water from a lake to a neighboring country, exchanging it for arms and munition. After the player destroys it, part of the surrounding area becomes flooded, including a mine where another mission may take place.
Various factions and vehicles are featured; enemies include human mercenaries, but sci-fi creatures such as the Trigens from Far Cry will not be featured. Furthermore, the player’s feral abilities introduced in Far Cry Instincts and its expansions do not return in Far Cry 2. There is also a dynamic weather system that has a day-night cycle and different weather conditions such as storms and strong winds. The time of day also affects the AI by making them more alert and aggressive or more relaxed and benign. One minute real-time is equivalent to five minutes in-game.
The player also has access to a large arsenal of real world weapons, including assault rifles, sniper rifles, RPGs and light machine guns, among others.
A pre-alpha video of the game, showcasing visuals and 13 minutes of gameplay with developer commentary, was made available online in spring 2008. The video showcased many dynamic gameplay features which included procedural breakage of vegetation, allowing players to shoot down trees and shoot branches and leaves off of trees, which can eventually re-grow. The developers also showcased dynamic propagation of fire, and volumetric wind effects capable of breaking vegetation and spreading fire. Man-made structures were also shown to be highly destructible.
The game has realistic features such as the player having to hold a physical map (which includes icons indicating the location of the player and other points of interest) and navigation system to get around, and the avatar having to dig bullets out of the body and pat himself down when on fire. Weapons wear down over time, adding a grimier look to them and eventually causing them to jam or explode. Several species of African wildlife can be encountered in the game, and are able to distract the enemy as well as make them aware of the players’ presence. All the large animals in the game will be grazing herbivores, such as zebras, wildebeest, gazelle, buffalo, impala, and gemsbok.
The player is able to tag certain objects and locations such as cars, sniper towers, ammo pickups and buildings, so that they are able to monitor them on their map. The player also must deal with malaria. Every 30 to 40 minutes in real time, the player must take a pill in order to combat the effects of the illness. When the player runs out of medicine, he or she will have to do a simple mission in order to get more. The player’s reputation comes into play as the more and more notorious the player becomes, the harder it will be to obtain the medication.




